12 / Game & character design
Nandroid
A faceless nanotech character with changing forms, scale, and collision.
Interactive asset study · screenshots from the Unreal prototype
12 / Character & physical transformation
One being. Several forms.
The Unreal prototype changes the character’s silhouette and collision together. Explore its authored particle samples and see the actual game.
Interactive study from v0.3 asset samples. The browser transition illustrates forms.

Shape changes interact with the chamber: a small form fits the gate; reforming requires clearance; the spike can breach a sacrificial plate.
The project
A character whose powers affect geometry
Nandroid is an authored Unreal calibration chamber for a smooth, faceless nanotech being. Swarm dissolution, equipment-case mimicry, miniature and giant scales, a forearm spike, phase stepping, and slowed external time change its movement and physical interaction.
Observations & lessons
What the prototype established
The packaged game passed 43 recorded acceptance checks covering transformations, collision, clearance, reformation, plate breach, time ratios, and reset. The central design lesson is that a new silhouette must bring the right collision and transition rules with it.